namespace WorldGenerators.Scripts.Abstractions.Interfaces
{
    public interface ITile
    {
        int Weight { get; }
        UnityEngine.GameObject[] PossibleRightTilePrefabs { get; }
        UnityEngine.GameObject[] PossibleFrontTilePrefabs { get; }
        UnityEngine.GameObject[] PossibleLeftTilePrefabs { get; }
        UnityEngine.GameObject[] PossibleBackTilePrefabs { get; }

        void Rotate90();
    }
}
